The world through the computer: computer augmented interaction with real world environments
Proceedings of the 8th annual ACM symposium on User interface and software technology
Pfinder: Real-Time Tracking of the Human Body
IEEE Transactions on Pattern Analysis and Machine Intelligence
3-D live: real time interaction for mixed reality
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
Recent Advances in Augmented Reality
IEEE Computer Graphics and Applications
First Steps Towards Handheld Augmented Reality
ISWC '03 Proceedings of the 7th IEEE International Symposium on Wearable Computers
An Augmented Virtual Reality Interface for Assistive Monitoring of Smart Spaces
PERCOM '04 Proceedings of the Second IEEE International Conference on Pervasive Computing and Communications (PerCom'04)
Tracking points using projective reconstruction for augmented reality
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
How real should virtual characters be?
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
A Cross Media Platform for Personalized Leisure & Entertainment: The POLYMNIA Approach
AXMEDIS '06 Proceedings of the Second International Conference on Automated Production of Cross Media Content for Multi-Channel Distribution
Simplifying cyber foraging for mobile devices
Proceedings of the 5th international conference on Mobile systems, applications and services
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
Hi-index | 0.00 |
This paper presents a form of interaction with virtual characters. A virtual character can play the role of a user's sidekick. Sidekicks interact with real and fictional characters helping them to overcome challenges. UBI, the Guardian Dragon, is a virtual sidekick that can help a user explore a space. UBI is part of vuSpot. With vuSpot we aim to design and develop an infrastructure, adaptable to a space that uses existing video cameras networks to provide means for augmenting spaces and supporting interactive experiences. vuSpot has several components, being the interaction with virtual characters one of the most important. With this component we intend to explore new forms of interaction using Augmented Reality and mobile devices. The interaction consists of performing physical actions that are captured on video and are recognized. The reaction of the characters to those actions is superimposed on the video stream that the user will visualize on the mobile device. This action-reaction environment allows a more interesting space exploration and provides means for gaming.