A Cross Media Platform for Personalized Leisure & Entertainment: The POLYMNIA Approach

  • Authors:
  • Vasilios Anagnostopoulos;Sotiris Chatzis;Constantinos Lalos;Anastasios Doulamis;Dimitrios Kosmopoulos;Theodora Varvarigou;Helmut Neuschmied;Georg Thallinger;Stuart E. Middleton;Matthew Addis;Eduardo Bustos;Fabrizio Giorgini

  • Affiliations:
  • National Technical University of Athens, Greece;National Technical University of Athens, Greece;National Technical University of Athens, Greece;National Technical University of Athens, Greece;National Technical University of Athens, Greece;National Technical University of Athens, Greece;Joanneum Research, Austria;Joanneum Research, Austria;University of Southampton, UK;University of Southampton, UK;Telefonica I+D, Spain;Giunti Interactive Labs, Italy

  • Venue:
  • AXMEDIS '06 Proceedings of the Second International Conference on Automated Production of Cross Media Content for Multi-Channel Distribution
  • Year:
  • 2006

Quantified Score

Hi-index 0.00

Visualization

Abstract

The POLYMNIA project aims to develop an intelligent cross-media platform for personalised leisure and entertainment in thematic parks or venues. The system allows the visitors to be the real protagonist in the venue. Towards this goal, POLYMNIA platform is equipped with innovative imaging technologies for real time detection, localisation and tracking of ì human contentî , i.e., the human visitor within the recoding being made in real-time by the system. No constraints are imposed on the variation of the environment. New, content-based media representation and organisation schemes will be developed to provide scalable, efficient and user-oriented description of the ì human contentî , enabling efficient retrieval, access, and delivery across heterogeneous media platforms. In addition, adaptive mechanisms are employed to update the system response to the current usersí information needs and preferences.