Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Tour into the picture: using a spidery mesh interface to make animation from a single image
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Rendering with concentric mosaics
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Online model reconstruction for interactive virtual environments
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
The Visual Hull Concept for Silhouette-Based Image Understanding
IEEE Transactions on Pattern Analysis and Machine Intelligence
Segmenting Simply Connected Moving Objects in a Static Scene
IEEE Transactions on Pattern Analysis and Machine Intelligence
Polyhedral Visual Hulls for Real-Time Rendering
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
ACM SIGGRAPH 2003 Papers
A hybrid hardware-accelerated algorithm for high quality rendering of visual hulls
GI '04 Proceedings of the 2004 Graphics Interface Conference
Real-time image-based 3D avatar for immersive game
VRCAI '08 Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Coherent image-based rendering of real-world objects
I3D '11 Symposium on Interactive 3D Graphics and Games
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Visual hull is intersection of cones made by back-projections of reference images. We introduce a real-time rendering of jaggy-free visual hull rendering method on programmable graphics hardware. By using texture mapping approach, we render a visual hull quickly. At each silhouette pixel, we produce jaggy-free images using silhouette information. Our implementation demonstrate high-quality image in real-time. The complexity of our algorithm is O(N), where N is the number of reference images. Thus the examples in this paper are rendered over one hundred of frames per second without jaggies.