The Visual Hull Concept for Silhouette-Based Image Understanding
IEEE Transactions on Pattern Analysis and Machine Intelligence
blue-c: a spatially immersive display and 3D video portal for telepresence
ACM SIGGRAPH 2003 Papers
Hardware-accelerated jaggy-free visual hulls with silhouette maps
Proceedings of the ACM symposium on Virtual reality software and technology
Understanding movement for interaction design: frameworks and approaches
Personal and Ubiquitous Computing
Bringing VR and Spatial 3D Interaction to the Masses through Video Games
IEEE Computer Graphics and Applications
Intelligent 3d video avatar for immersive telecommunication
AI'05 Proceedings of the 18th Australian Joint conference on Advances in Artificial Intelligence
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We developed an action game which is based on the interaction between real-time 3D avatar of the player and the virtual game characters. The 3D avatar is reconstructed from multi-view images of the player with image-based modeling and rendering techniques. The 3D avatar can be dynamically reconstructed and rendered in real time by using the Hardware-accelerated Visual Hull(HAVH) method. The visual appearances and physical activities of the player are projected onto the avatar. The player can see themselves in the virtual 3D space and interact with the virtual objects through the bodily movements of the avatar in the gaming world. The combination of movement-based interaction and realistic visual appearance makes games more realistic and immersive.