Virtual environment system layered object model

  • Authors:
  • Manuel Oliveira

  • Affiliations:
  • University College London, London, UK

  • Venue:
  • Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
  • Year:
  • 2004

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Abstract

The current development trend concerning online games and virtual environments has and continues to yield monolithic solutions, which are responsible for the wide proliferation of system implementations. However, there is much overlap of functionality, but the adopted design principles make reusability unfeasible, representing a significant waste of resources.This paper presents an alternative novel approach based on a layered object model, addressing the pitfalls associated to the existing systems. The approach relies on object-oriented methodology coupled with component layered design to system architectures. The aim is to design and implement systems that promote reusability and flexibility, thus allowing system construction based on smaller building blocks.The proposed methodology revolves around a four layered object model consisting of a universal platform, networking, middleware and application. This paper presents a solution for the universal platform - Java Adaptive Dynamic Environment.