Modeling Multimodal Expression of User's Affective Subjective Experience
User Modeling and User-Adapted Interaction
The responses of people to virtual humans in an immersive virtual environment
Presence: Teleoperators and Virtual Environments - Special issue: Collaborative information visualization environments
Richly connected systems and multi-device worlds
Presence: Teleoperators and Virtual Environments
On the role of presence in mixed reality
Presence: Teleoperators and Virtual Environments
HCI and the face: towards an art of the soluble
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction design and usability
The effect of viewing a self-avatar on distance judgments in an hmd-based virtual environment
Presence: Teleoperators and Virtual Environments
Presence and general principles of brain function
Interacting with Computers
Sensors in the wild: exploring electrodermal activity in child-robot interaction
Proceedings of the 8th ACM/IEEE international conference on Human-robot interaction
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This paper poses the question: How does the representation of the body in virtual environments affect the mind? This article considers how virtual reality interfaces are evolving to progressively embody the user. The effect of embodiment on the sensation of physical presence, social presence, and self presence in virtual environments is discussed. The effect of avatar representation on body image and body schema distortion is also considered.