Being there: the subjective experience of presence
Presence: Teleoperators and Virtual Environments
Immersive virtual reality technology
Communication in the age of virtual reality
User embodiment in collaborative virtual environments
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
IEEE Spectrum
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This paper argues how a Mixed Reality-Mediated collaborative design system should be featured after considering co-presence factors. This paper also presents an experiment to examine some of the co-presence factors, with a focus on the image size and viewing distance. The experimental results show that larger images and appropriate viewing distance could bring better sense of being in the Mixed Reality space and participants feel more involved in the design tasks. Therefore, by considering the co-presence factors, higher level of copresence and better effects in the Mixed Reality-mediated collaborative design system could be achieved.