The experience of a sense of presence in intercultural and international encounters
Presence: Teleoperators and Virtual Environments
Being there: the subjective experience of presence
Presence: Teleoperators and Virtual Environments
HALO (highly addictive, socially optimized) software engineering
Proceedings of the 1st International Workshop on Games and Software Engineering
Secret ninja testing with HALO software engineering
Proceedings of the 4th international workshop on Social software engineering
Interacting with the Music Paint Machine: Relating the constructs of flow experience and presence
Interacting with Computers
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Addictive behavior in online gaming has been an important research topic since it has been one of the most popular activities in entertaining for younger people in Korea. However, despite the growing popularity of online games, empirical studies about the effects of immersion to the online game behavior are relatively rare. By applying two psychological concepts ---presence and flow-the present study investigates how different types of immersion affect on online game addiction. Results show that both presence and flow play significant roles in online game addiction, however, flow mediates the relationship between presence and online game addiction. Based on these findings, implications and suggestions for future studies are discussed.