Future directions in visual display systems
ACM SIGGRAPH Computer Graphics
Power browser: efficient Web browsing for PDAs
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
WebViews: accessing personalized web content and services
Proceedings of the 10th international conference on World Wide Web
Improving web browsing on handheld devices
CHI '01 Extended Abstracts on Human Factors in Computing Systems
MobileIQ: A Framework for Mobile Information Access
MDM '02 Proceedings of the Third International Conference on Mobile Data Management
The gateway: a navigation technique for migrating to small screens
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Students' experiences with PDAs for reading course materials
Personal and Ubiquitous Computing
Adaptive Content Delivery on Mobile Internet across Multiple Form Factors
MMM '04 Proceedings of the 10th International Multimedia Modelling Conference
Mobile access to real-time information—the case of autonomous stock brokering
Personal and Ubiquitous Computing
Design requirements for mobile TV
Proceedings of the 7th international conference on Human computer interaction with mobile devices & services
TGH: a case study of designing natural interaction for mobile guide systems
Proceedings of the 7th international conference on Human computer interaction with mobile devices & services
Comparing two one-handed access methods on a PDA
Proceedings of the 7th international conference on Human computer interaction with mobile devices & services
PePe field study: constructing meanings for locations in the context of mobile presence
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
Usability evaluation for mobile device: a comparison of laboratory and field tests
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
Experience with Top Gun Wingman: a proxy-based graphical web browser for the 3Com PalmPilot
Middleware '98 Proceedings of the IFIP International Conference on Distributed Systems Platforms and Open Distributed Processing
PDA vs. laptop: a comparison of two versions of a nursing documentation application
CBMS'03 Proceedings of the 16th IEEE conference on Computer-based medical systems
A mobile teletrauma system using 3G networks
IEEE Transactions on Information Technology in Biomedicine
Touch to access the mobile internet
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
Computers in Human Behavior
Exploring convenience in mobile commerce: Moderating effects of gender
Computers in Human Behavior
Check-in services and passenger behaviour: Self service technologies in airport systems
Computers in Human Behavior
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The importance of the user perspective to the wireless information access experience cannot be understated: simply put, users will not indulge in devices that are perceived to be difficult to use and in technologies that do not offer quality infotainment - combined information and entertainment - content. In this paper, we investigate the impact that mobile devices have on the user wireless infotainment access experience in practice. To this end, we have undertaken an empirical study placed in a 'real-world' setting, in which participants undertook typical infotainment access tasks on three different wireless-enabled mobile devices: a laptop, a personal digital assistant and a head mounted display device. Results show that, with the exception of participants' level of self-consciousness when using such devices in public environments, the user wireless information access experience is generally unaffected by device type. Location was shown, though, to be a significant factor when users engage in tasks such as listening to online music or navigation. Whilst the interaction between device and environment was found to influence entertainment-related tasks in our experiments, the informational ones were not affected. However, the interaction effects between device and user type was found to affect both types of tasks. Lastly, a user's particular computing experience was shown to influence the perceived ease of wireless information access only in the case of online searching, irrespective of whether this is done for primarily informational purposes or entertainment ones.