Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
An architecture for multiple perspective interactive video
Proceedings of the third ACM international conference on Multimedia
VRML-based WWW interface to MPI Video
VRML '95 Proceedings of the first symposium on Virtual reality modeling language
Virtualized reality: concepts and early results
VSR '95 Proceedings of the IEEE Workshop on Representation of Visual Scenes
Multiple perspective interactive video
ICMCS '95 Proceedings of the International Conference on Multimedia Computing and Systems
Towards video-based immersive environments
Multimedia Systems - Special issue on multimedia and multisensory virtual worlds
Future directions in visual display systems
ACM SIGGRAPH Computer Graphics
A video-based virtual reality system
Proceedings of the ACM symposium on Virtual reality software and technology
Image-Based Virtual World Generation
IEEE MultiMedia
Le rôle fondamental du système d'interaction dans une installation de réalité virtuelle
IHM '02 Proceedings of the 14th French-speaking conference on Human-computer interaction (Conférence Francophone sur l'Interaction Homme-Machine)
View synthesis by image mapping and interpolation
VIP '01 Proceedings of the Pan-Sydney area workshop on Visual information processing - Volume 11
blue-c: a spatially immersive display and 3D video portal for telepresence
ACM SIGGRAPH 2003 Papers
Real world video avatar: real-time and real-size transmission and presentation of human figure
Proceedings of the 2005 international conference on Augmented tele-existence
Multi-View Video: Get Ready for Next-Generation Television
IEEE Distributed Systems Online
Socially assisted multi-view video viewer
ICMI '11 Proceedings of the 13th international conference on multimodal interfaces
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Interactive video and television viewers should have the power to control their viewing position. To realize this, we introduce the concept of Immersive Video, which employs computer vision and computer graphics technologies to provide viewers of live events a sense of total immersion by providing the viewer a "virtual camera''. Immersive Video uses multiple videos of an event, captured from different perspectives, to generate a full 3D digital video of that event. While replaying this 3D digital movie, interactive viewers are able to explore the scene continuously from any perspective. This is accomplished by combining an a priori static model with a dynamic model that is created by assimilating dynamic information from each video stream into a comprehensive three-dimensional environment model. In this paper, we formalize the concept of Immersive Video, describe the architecture of our current implementation, and illustrate Immersive Video in staged karate demonstrations and basketball games. In its full realization, Immersive Video will be a paradigm shift in visual communication which will revolutionize television and video media, and will become an integral part of future telepresence and virtual reality systems.