Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
View interpolation for image synthesis
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Three-dimensional computer vision: a geometric viewpoint
Three-dimensional computer vision: a geometric viewpoint
Planning the Motions of a Mobile Robot in a Sensory Uncertainty Field
IEEE Transactions on Pattern Analysis and Machine Intelligence
Tour into the picture: using a spidery mesh interface to make animation from a single image
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
Affine Object Representations for Calibration-Free Augmented Reality
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
VRAIS '98 Proceedings of the Virtual Reality Annual International Symposium
3D Image Warping in Architectural Walkthroughs
VRAIS '98 Proceedings of the Virtual Reality Annual International Symposium
Dynamic 3D Stabilization for Video CG Composite
WACV '98 Proceedings of the 4th IEEE Workshop on Applications of Computer Vision (WACV'98)
Multi Screen Environment with a Motion Base
VW '00 Proceedings of the Second International Conference on Virtual Worlds
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We introduce a new environment to make and play interactive contents with more than video game quality. The system consists of a projector array, a viewer and an editor for the special contents. The projector array projects multiple digital images seamlessly both in time and space, thus a very high quality video projection system. The viewer features a function to composite a passive video and interactive CG in real time. The editor is a high-end non-linear editing system combined with some new plug-in software to pre-compute the information necessary for real-time compositing. A new method of digital image recognition assisted by human operators is used. Unlike general purpose computer vision algorithms, it minimizes the error of 3D estimation at the compositing position. We call this approach V2R or the video-based virtual reality. It allows the operator to experience interactive communications with objects in a very high quality video.