ClearBoard: a seamless medium for shared drawing and conversation with eye contact
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
GestureCam: a video communication system for sympathetic remote collaboration
CSCW '94 Proceedings of the 1994 ACM conference on Computer supported cooperative work
Multiparty videoconferencing at virtual social distance: MAJIC design
CSCW '94 Proceedings of the 1994 ACM conference on Computer supported cooperative work
Cooperative work environment using virtual workspace
CSCW '92 Proceedings of the 1992 ACM conference on Computer-supported cooperative work
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
The blue-C (poster session): integrating real humans into a networked immersive environment
Proceedings of the third international conference on Collaborative virtual environments
First steps towards mutually-immersive mobile telepresence
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
Cylindrical 3D Video Display Observable from All Directions
PG '00 Proceedings of the 8th Pacific Conference on Computer Graphics and Applications
Immersive Telecommunication Using Stereo Video Avatar
VR '01 Proceedings of the Virtual Reality 2001 Conference (VR'01)
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
Virtualized reality: concepts and early results
VSR '95 Proceedings of the IEEE Workshop on Representation of Visual Scenes
3D Live: Real Time Captured Content for Mixed Reality
ISMAR '02 Proceedings of the 1st International Symposium on Mixed and Augmented Reality
All-Around Display for Video Avatar in Real World
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
Applications of Visible Light Path Laser Projector
Proceedings of the Symposium on Human Interface 2009 on ConferenceUniversal Access in Human-Computer Interaction. Part I: Held as Part of HCI International 2009
Real IT: information technology in real space
Proceedings of the 2007 conference on Human interface: Part I
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The presentation of a human figure is an important topic of research with respect to the application of virtual reality technology to support communication and collaboration. In this paper, an approach to transmitting and presenting the figure of a person at a remote location in real time, an implementation of a prototype system based on this approach, and the evaluation of the prototype system using the approach are described. In our approach, images of a person are captured from all around using multiple cameras, transmitted through a network, and displayed on a revolving flat panel display that is capable of presenting different images according to the orientation of the viewing position; the revolving display presents each image so that it is visible exclusively at the orientation from which it was taken, and consequently, an image of the person that can be viewed from various directions is realized. Through the implementation of the prototype system and experiments, it was confirmed that the proposed approach is feasible and that the prototype system functions effectively.