Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
IEEE Computer Graphics and Applications
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VR '06 Proceedings of the IEEE conference on Virtual Reality
Real world video avatar: real-time and real-size transmission and presentation of human figure
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CGIV '06 Proceedings of the International Conference on Computer Graphics, Imaging and Visualisation
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There are needs recently to push information technology beyond the desktop environment. It is because even decades after the proliferation of information technology, it still, by large, confine the users in its own domain. Conventional IT confined users to the desktop and virtual reality technology confined the users onto specialiced devices such as the HMD, large screen display room, or the CAVE. Our vision is to push for the ubiquity of IT beyond the mobile cell phone media. This paper discusses several requirements for the real IT vision. Spefically we are interested in the characteristics of display technologies that suit our vision. We will describe several key technologies that have been developed within this requirements, and our most recent work in this field.