Disney's Aladdin: first steps toward storytelling in virtual reality
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Affective computing
Recommender systems in e-commerce
Proceedings of the 1st ACM conference on Electronic commerce
IEEE Transactions on Knowledge and Data Engineering
Performing thrill: designing telemetry systems and spectator interfaces for amusement rides
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mixing it up: recommending collections of items
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
UMAP '09 Proceedings of the 17th International Conference on User Modeling, Adaptation, and Personalization: formerly UM and AH
The Bronco: a proof-of-concept adaptive fairground ride
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
Breath control of amusement rides
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A study on user perception of personality-based recommender systems
UMAP'10 Proceedings of the 18th international conference on User Modeling, Adaptation, and Personalization
Pursuing Leisure: Reflections on Theme Park Visiting
Computer Supported Cooperative Work
Tabletop games for photo consumption at theme parks
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
Hi-index | 0.00 |
Theme parks are important and complex forms of entertainment, with a broad user-base, and with a substantial economic impact. In this paper, we present a case study of an existing theme park, and use this to motivate two research challenges in relation to user-modeling and personalization in this environment: developing recommender systems to support theme park visits, and developing rides that are personalized to the users who take part in them. We then provide an analysis, drawn from a real-world study on an existing ride, which illustrates the efficacy of psychometric profiling and physiological monitoring in relation to these challenges. We conclude by discussing further research work that could be carried out within the theme park, but motivate this research by considering the broader contribution to user-modeling issues that it could make. As such, we present the theme park as a microcosm which is amenable to research, but which is relevant in a much broader setting.