Context and consciousness: activity theory and human-computer interaction
Context and consciousness: activity theory and human-computer interaction
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SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
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Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
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This paper introduces an emotional sound edutainment system for children to learn basic musical composition called as musical education sound interactive game (MESIG) employing a new type of user interface. Developed interactive game interface provides children to enjoy the game, so that they learn how to compose musical notes with touching the tangible objectives instead of using ordinary input devices. This way on experiencing and playing the computer games has been evolved to use the body and hands' movement so as to interact with the game in virtual environment, which brings out interest for the children and their learning capability becomes more effectively improved. This system introduced in this paper requires a single camera and carries out skin color model tracking function to detect hand gesture as input device for playing the game. This computer vision technique based on image processing makes possible to operate an expressive interactive musical education system. To exploit the effectiveness, evaluation and analysis works are accomplished upon the realization of sound edutainment game.