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I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Disney's Aladdin: first steps toward storytelling in virtual reality
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
ACM SIGGRAPH 2004 Course Notes
Design of a body-driven multiplayer game system
Computers in Entertainment (CIE) - 3rd anniversary issue
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Presence: Teleoperators and Virtual Environments - Special issue: 8th annual international workshop on presence II
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Presence: Teleoperators and Virtual Environments
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ICVS'05 Proceedings of the Third international conference on Virtual Storytelling: using virtual reality technologies for storytelling
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Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
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The VR Studio was founded in 1992 to explore the potential of Virtual Reality technology for theme park attractions. This paper presents an overview of the VR Studio's history, from the location-based entertainment attractions developed for DisneyQuest, to research in using virtual reality technology for theme park design. The goal is to present many of the lessons learned during 10 years of building interactive virtual worlds. In particular, the paper will focus on the challenge of creating location-based virtual reality attractions for the mass audience.