Handbook of Usability Testing: How to Plan, Design, and Conduct Effective Tests
Handbook of Usability Testing: How to Plan, Design, and Conduct Effective Tests
Mental effort and evaluation of user-interfaces: a questionnaire approach
Proceedings of HCI International (the 8th International Conference on Human-Computer Interaction) on Human-Computer Interaction: Ergonomics and User Interfaces-Volume I - Volume I
If not now, when?: the effects of interruption at different moments within task execution
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
From mental effort to perceived usability: transforming experiences into summary assessments
CHI '04 Extended Abstracts on Human Factors in Computing Systems
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Modelling user experience with web sites: Usability, hedonic value, beauty and goodness
Interacting with Computers
The role of context in perceptions of the aesthetics of web pages over time
International Journal of Human-Computer Studies
User experience (UX): towards an experiential perspective on product quality
Proceedings of the 20th International Conference of the Association Francophone d'Interaction Homme-Machine
Accounting for diversity in subjective judgments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
On the retrospective assessment of users' experiences over time: memory or actuality?
CHI '10 Extended Abstracts on Human Factors in Computing Systems
An integrated model of interaction experience for information retrieval in a Web-based encyclopaedia
Interacting with Computers
The influence of the usage mode on subjectively perceived quality
IWSDS'10 Proceedings of the Second international conference on Spoken dialogue systems for ambient environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The measurability and predictability of user experience
Proceedings of the 3rd ACM SIGCHI symposium on Engineering interactive computing systems
The dilemma of the hedonic - Appreciated, but hard to justify
Interacting with Computers
User-Experience from an Inference Perspective
ACM Transactions on Computer-Human Interaction (TOCHI)
Computers in Human Behavior
Identifying hedonic factors in long-term user experience
DPPI '11 Proceedings of the 2011 Conference on Designing Pleasurable Products and Interfaces
Reconstructing experiences with iScale
International Journal of Human-Computer Studies
Personal and Ubiquitous Computing
Emotions, experiences and usability in real-life mobile phone use
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Changing perspectives on evaluation in HCI: past, present, and future
CHI '13 Extended Abstracts on Human Factors in Computing Systems
An implicit test of UX: individuals differ in what they associate with computers
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Perceived Website Aesthetics by Users and Designers: Implications for Evaluation Practice
International Journal of Technology and Human Interaction
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Recently, Human-Computer Interaction (HCI) started to focus on experiential aspects of product use, such as affect or hedonic qualities. One interesting question concerns the way a particular experience is summarized into a retrospective value judgment about the product. In the present study, we specifically explored the relationship between affect, mental effort and spontaneity experienced while interacting with a storytelling system and retrospective judgments of appeal. In addition, we studied differential effects of the presence or absence of instrumental goals. In general, active instrumental goals did not only impact experience per se by, for example, inducing mental effort, but also the way subsequent retrospective judgments were formed. We discuss the implications of our findings for the practice of product evaluation in HCI specifically, and more general aspects, such as the role of affect in product evaluations and the importance of usage mode compatibility (i.e., a compatibility of the way one ought to and actually does approach a product).