From mental effort to perceived usability: transforming experiences into summary assessments
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Understanding experience in interactive systems
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Technology as Experience
Understanding users' experience of interaction
EACE '05 Proceedings of the 2005 annual conference on European association of cognitive ergonomics
International Journal of Human-Computer Studies
Meta-analysis of correlations among usability measures
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Studying antecedents of emotional experiences in interactive contexts
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '08 Extended Abstracts on Human Factors in Computing Systems
The interplay of beauty, goodness, and usability in interactive products
Human-Computer Interaction
THE WAY I SEE IT: Memory is more important than actuality
interactions - The Counterfeit You
Understanding, scoping and defining user experience: a survey approach
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
User experience over time: an initial framework
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Visual complexity of websites: Effects on users' experience, physiology, performance, and memory
International Journal of Human-Computer Studies
The Usability Metric for User Experience
Interacting with Computers
Needs, affect, and interactive products - Facets of user experience
Interacting with Computers
Measuring the dynamics of remembered experience over time
Interacting with Computers
User experience evaluation methods: current state and development needs
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
UX Curve: A method for evaluating long-term user experience
Interacting with Computers
Identifying hedonic factors in long-term user experience
DPPI '11 Proceedings of the 2011 Conference on Designing Pleasurable Products and Interfaces
Hi-index | 0.01 |
Positive emotional experiences with an interactive product are assumed to lead to good user experience and, ultimately, to product success. However, the path from emotional experiences to product evaluation may not be direct, as emotions fluctuate over time, and some experiences are easier to recall than others. In this study, we examined emotions and experience episodes during real-life mobile phone use over a five-month period. The goal is to understand how emotions and memories are related to overall evaluation of a product: usability, user experience and behavioral intentions. The results show that both emotions and how people remember them had strong unique roles in the overall evaluation of the product. Positive emotions were mostly related to good user experience and negative emotions to low usability. In the early stages of use, users overestimated their positive emotions and seemed to focus on user experience, the importance of usability increased over time.