Assessing dimensions of perceived visual aesthetics of web sites
International Journal of Human-Computer Studies - Incorporating knowledge acquisition
The interplay of beauty, goodness, and usability in interactive products
Human-Computer Interaction
Characterizing the diversity in users' perceptions
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction
Grasping product pragmatics: a case with internet on tv
Proceedings of the 1st international conference on Designing interactive user experiences for TV and video
Accounting for diversity in subjective judgments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
User experience over time: an initial framework
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
IEICE Transactions on Fundamentals of Electronics, Communications and Computer Sciences
Relationship of blink, affect, and usability of graph reading tasks
Proceedings of the 2nd International Conference on Interaction Sciences: Information Technology, Culture and Human
Developing a rapid questionnaire-based metric for experience of form
European Conference on Cognitive Ergonomics: Designing beyond the Product --- Understanding Activity and User Experience in Ubiquitous Environments
On the retrospective assessment of users' experiences over time: memory or actuality?
CHI '10 Extended Abstracts on Human Factors in Computing Systems
In situ evaluation of recommender systems: Framework and instrumentation
International Journal of Human-Computer Studies
Measuring the dynamics of remembered experience over time
Interacting with Computers
Measuring the dynamics of user experience in short interaction sequences
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Evaluating an avatar-based user interface for discovering new music
Proceedings of the 9th International Conference on Mobile and Ubiquitous Multimedia
UX Curve: A method for evaluating long-term user experience
Interacting with Computers
Proceedings of the 10th International Conference on Mobile and Ubiquitous Multimedia
Theories, methods and case studies of longitudinal HCI research
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Informing user experience design about users: insights from practice
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Identifying hedonic factors in long-term user experience
DPPI '11 Proceedings of the 2011 Conference on Designing Pleasurable Products and Interfaces
Proceedings of the 12th Participatory Design Conference: Exploratory Papers, Workshop Descriptions, Industry Cases - Volume 2
View from a distance: comparing online and retrospective ux-evaluations
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services companion
Reconstructing experiences with iScale
International Journal of Human-Computer Studies
Short-term methodology for long-term usability
Proceedings of the 30th ACM international conference on Design of communication
The effect of website interactivity and repeated exposure on user experience
Proceedings of the 4th Mexican Conference on Human-Computer Interaction
Why do I like it?: investigating the product-specificity of user experience
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
DrawUX: web-based research tool for long-term user experience evaluation
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Emotions, experiences and usability in real-life mobile phone use
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Enwildering the lab: merging field evaluation with in-lab experience sampling
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Engaging children in longitudinal behavioral studies through playful technologies
Proceedings of the 12th International Conference on Interaction Design and Children
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The way we experience and evaluate interactive products develops over time. An exploratory study aimed at understanding how users form evaluative judgments during the first experiences with a product as well as after four weeks of use. Goodness, an evaluative judgment related to the overall satisfaction with the product, was largely formed on the basis of pragmatic aspects (i.e. utility and usability) during the first experiences; after four weeks of use identification (i.e. what the products expresses about its owner) became a dominant aspect of how good a product is. Surprisingly, beauty judgments were largely affected by stimulation (e.g. novelty) during the first experiences. Over time stimulation lost its power to make the product beautiful in the users' eyes.