Rapid ethnography: time deepening strategies for HCI field research
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
IEEE Pervasive Computing
Towards a Better Understanding of Context and Context-Awareness
HUC '99 Proceedings of the 1st international symposium on Handheld and Ubiquitous Computing
APCHI '98 Proceedings of the Third Asian Pacific Computer and Human Interaction
Using the Experience Sampling Method to Evaluate Ubicomp Applications
IEEE Pervasive Computing
Measuring Presence in Virtual Environments: A Presence Questionnaire
Presence: Teleoperators and Virtual Environments
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Now let me see where i was: understanding how lifelogs mediate memory
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Getting real: a naturalistic methodology for using smartphones to collect mediated communications
Advances in Human-Computer Interaction
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While the Experience Sampling Method is considered the gold standard of in-situ measurement, researchers have highlighted its drawbacks, in disrupting participants' activities and providing limited insights to the remote researcher. We propose a mixed approach that combines field studies with systematic lab-based Experience Sampling in four steps: a) context exploration - identifying unexpected usage contexts through field studies that rely on passive life logging and ethnographic techniques, b) scenario synthesis - combining the insights into scenarios that will be tested in the lab, c) context reanimation - real life context is reanimated in a CAVE-like virtual environment b) systematic ESM probing - observer-triggered ESM is employed increase the researchers control over the moments of sampling.