International Journal of Man-Machine Studies
International Journal of Human-Computer Studies
The essential guide to user interface design: an introduction to GUI design principles and techniques
Creating an effective training environment for enhancing telework
International Journal of Human-Computer Studies
Factors influencing the usage of websites: the case of a generic portal in The Netherlands
Information and Management
A person-artefact-task (PAT) model of flow antecedents in computer-mediated environments
International Journal of Human-Computer Studies - Special issue on HCI and MIS
International Journal of Human-Computer Studies
Assessing dimensions of perceived visual aesthetics of web sites
International Journal of Human-Computer Studies - Incorporating knowledge acquisition
The importance of affective quality
Communications of the ACM - Special issue: RFID
Individual differences and behavioral metrics involved in modeling web navigation
Universal Access in the Information Society
Design aesthetics leading to m-loyalty in mobile commerce
Information and Management
The role of social presence in establishing loyalty in e-Service environments
Interacting with Computers
Evaluating the consistency of immediate aesthetic perceptions of web pages
International Journal of Human-Computer Studies
Modelling user experience with web sites: Usability, hedonic value, beauty and goodness
Interacting with Computers
Journal of the American Society for Information Science and Technology
The role of context in perceptions of the aesthetics of web pages over time
International Journal of Human-Computer Studies
The interplay of beauty, goodness, and usability in interactive products
Human-Computer Interaction
The product as a fixed-effect fallacy
Human-Computer Interaction
Handbook of Partial Least Squares: Concepts, Methods and Applications
Handbook of Partial Least Squares: Concepts, Methods and Applications
User acceptance of hedonic information systems
MIS Quarterly
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The dilemma of the hedonic - Appreciated, but hard to justify
Interacting with Computers
Values in action (ViA): combining usability, user experience and user acceptance
CHI '12 Extended Abstracts on Human Factors in Computing Systems
User-Experience from an Inference Perspective
ACM Transactions on Computer-Human Interaction (TOCHI)
Ease of icon processing can predict icon appeal
HCI'13 Proceedings of the 15th international conference on Human-Computer Interaction: human-centred design approaches, methods, tools, and environments - Volume Part I
Evaluating the perceived and estimated quality in use of Web 2.0 applications
Journal of Systems and Software
Development of scales for the measurement of principles of design
International Journal of Human-Computer Studies
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An experiment, using two versions of a Web site varying in usability, tested three models of user experience: an interaction experience model, a technology acceptance model and an integrated experience-acceptance model. We found that the perceptions of three product attributes (Pragmatic Quality, Hedonic Quality-stimulation and Hedonic Quality-identification) and technology acceptance variables (the beliefs of Perceived Ease of Use, Perceived Enjoyment and Perceived Usefulness, and Intention to Use) are separate underlying psychological dimensions. A positive effect of usability on task performance, interaction experience and acceptance was found. In the interaction experience model, the evaluation of Goodness (overall interaction quality) was less stable and influenced by both Pragmatic Quality and Hedonic Quality, but the evaluation of Beauty was more stable and only influenced by Hedonic Quality. In the technology acceptance model, Perceived Ease of Use was a determinant of Perceived Enjoyment and Perceived Usefulness, and the latter two were independent determinants of Intention to Use. In the integrated model, perceptions of product attributes were independent determinants of beliefs, but evaluations were not independent determinants of Intention to Use. Future modelling work should address a range of interactive systems, information architecture and individual differences.