Proceedings of the third Nordic conference on Human-computer interaction
When second wave HCI meets third wave challenges
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Designing worth is worth designing
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
How emotion is made and measured
International Journal of Human-Computer Studies
Interpersonal connectedness: conceptualization and directions for a measurement instrument
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Understanding, scoping and defining user experience: a survey approach
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Identifying drivers and hindrances of social user experience in web services
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An integrated model of interaction experience for information retrieval in a Web-based encyclopaedia
Interacting with Computers
The adoption of hyped technologies: a qualitative study
Information Technology and Management
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Towards a multi-perspectival approach of describing context
CONTEXT'11 Proceedings of the 7th international and interdisciplinary conference on Modeling and using context
Measurement of momentary user experience in an automotive context
Proceedings of the 5th International Conference on Automotive User Interfaces and Interactive Vehicular Applications
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The shift in HCI towards emotions, values, needs etc., (third-wave HCI) reflects the new understanding of interactions between users and technology. However, the focus on usability in the first-wave slightly got out of sight in the second-wave, which mainly addressed the user in working environments, and even more in the third-wave HCI. This wave holds a focus on emotions, experiences and values, not only at work but also during leisure time. We have identified a lack of suitable frameworks and concepts, which provide an integrated view on values on the one hand and usability, user experience and user acceptance on the other hand. For evaluating a prototype in an Ambient Assisted Living project we developed an approach for combining value- and user-centered design with factors related to usability, user experience and user acceptance.