Halo: a technique for visualizing off-screen objects
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
City lights: contextual views in minimal space
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Understanding the role of image recognition in mobile tour guides
Proceedings of the 7th international conference on Human computer interaction with mobile devices & services
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
International Journal of Human-Computer Studies
Wedge: clutter-free visualization of off-screen locations
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ISMAR '06 Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
Like bees around the hive: a comparative study of a mobile augmented reality map
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Multiple target detection and tracking with guaranteed framerates on mobile phones
ISMAR '09 Proceedings of the 2009 8th IEEE International Symposium on Mixed and Augmented Reality
My App is an Experiment: Experience from User Studies in Mobile App Stores
International Journal of Mobile Human Computer Interaction
SidebARs: improving awareness of off-screen elements in mobile augmented reality
Proceedings of the 2013 Chilean Conference on Human - Computer Interaction
Location as interaction: exploring blended spaces in the global village
BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference
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An emerging technology for tourism information systems is mobile Augmented Reality using the position and orientation sensors of recent smartphones. State-of-the-art mobile Augmented Reality application accompanies the Augmented Reality visualization with a small mini-map to provide an overview of nearby points of interest (POIs). In this paper we develop an alternative visualization for nearby POIs based on off-screen visualization techniques for digital maps. The off-screen visualization uses arrows directly embedded into the Augmented Reality scene which point at the POIs. In the conducted study 26 participants explored nearby POIs and had to interpret their position. We show that participants are faster and can interpret the position of POIs more precisely with the developed visualization technique.