User interfaces for young and old
interactions
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Cooperative inquiry: developing new technologies for children with children
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The design of children's technology
The design of children's technology
The MagicBookMoving Seamlessly between Reality and Virtuality
IEEE Computer Graphics and Applications
Human-computer interaction for kids
The human-computer interaction handbook
Designing for diversity: developing complex adaptive tangible products
Proceedings of the 1st international conference on Tangible and embedded interaction
Do tangible interfaces enhance learning?
Proceedings of the 1st international conference on Tangible and embedded interaction
Evaluating Children's Interactive Products: Principles and Practices for Interaction Designers
Evaluating Children's Interactive Products: Principles and Practices for Interaction Designers
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In this paper we present the final research prototype of LinguaBytes, a tangible interface aimed at stimulating the language development of non- or hardly speaking children between 1 and 4 years old. LinguaBytes was developed in a three-year Research through Design process in which five incremental prototypes were designed, built and evaluated in real-life settings. In this paper we present the original starting points of the project, describe our method and illustrate the resulting end-design using example scenarios of use. We give an overview of the most significant findings at the ten-month evaluation moment, after which we reflect on the original starting points and assess whether they hold up.