The MagicBookMoving Seamlessly between Reality and Virtuality
IEEE Computer Graphics and Applications
Adapting the human-computer interface to support collaborative learning environments for children
Adapting the human-computer interface to support collaborative learning environments for children
Collaborative Visualization: A Review and Taxonomy
DS-RT '05 Proceedings of the 9th IEEE International Symposium on Distributed Simulation and Real-Time Applications
SIGGRAPH '05 ACM SIGGRAPH 2005 Educators program
Making dead history come alive through mobile game-play
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Paper to parameters: designing tangible simulation input
Proceedings of the 12th ACM international conference adjunct papers on Ubiquitous computing - Adjunct
High-realistic and flexible virtual presenters
AMDO'10 Proceedings of the 6th international conference on Articulated motion and deformable objects
Evaluating the embodiment benefits of a paper-based tui for educational simulations
CHI '11 Extended Abstracts on Human Factors in Computing Systems
The effects of the size and weight of a mobile device on an educational game
Computers & Education
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This paper considers the potential of Augmented Reality (AR) in schools focusing on learning about materials. We have developed tools that target different age groups of school children using the concept of AR. Our AR tools had made a good impression on a number of school teachers and we have received positive feedback during our preliminary AR tools trials at Family Days in the Museum of Science and Industry at Manchester, UK. We have now produced a set of evaluation forms for school pupils and teachers, and we will carry out further evaluation during our forth-coming Farnborough Air Show, Manchester Science Festival and school visits. The lessons learnt and evaluation results will prove useful in informing other AR tools developer particular for educational area.