The MagicBookMoving Seamlessly between Reality and Virtuality
IEEE Computer Graphics and Applications
Current practice in measuring usability: Challenges to usability studies and research
International Journal of Human-Computer Studies
Using paper to support collaboration in educational activities
CSCL '05 Proceedings of th 2005 conference on Computer support for collaborative learning: learning 2005: the next 10 years!
Practical issues in usability measurement
interactions - Waits & Measures
An Augmented Reality System for Learning the Interior of the Human Body
ICALT '08 Proceedings of the 2008 Eighth IEEE International Conference on Advanced Learning Technologies
Technical Section: Scaffolded learning with mixed reality
Computers and Graphics
A study of usability of sketching tools aimed at supporting prescriptive sketches
SBM'06 Proceedings of the Third Eurographics conference on Sketch-Based Interfaces and Modeling
Developmentally appropriate intelligent spatial tutoring for mobile devices
ITS'12 Proceedings of the 11th international conference on Intelligent Tutoring Systems
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Technological developments and changes mean that computer-based teaching tools rapidly become obsolete or less attractive to students. In teaching, as in other fields, there is a continual need to explore new technologies that are attractive, adapted to the personal needs of students and which motivate them to learn. Students are struck by the appearance of new technology or gadgets and they show an interest in using them. This paper analyses the potential of Augmented Reality technology in university education. An AR-based application has been developed with a view to improving spatial abilities among engineering students, thus enabling them to gain a better understanding of engineering graphics subjects. We present a student satisfaction study and an evaluation of the efficiency and efficacy of the technology applied to this field of education.