Merging and Splitting Eigenspace Models
IEEE Transactions on Pattern Analysis and Machine Intelligence
The MagicBookMoving Seamlessly between Reality and Virtuality
IEEE Computer Graphics and Applications
Face Recognition from Long-Term Observations
ECCV '02 Proceedings of the 7th European Conference on Computer Vision-Part III
Multimodal Human-Computer Interaction for Crisis Management Systems
WACV '02 Proceedings of the Sixth IEEE Workshop on Applications of Computer Vision
FGR '02 Proceedings of the Fifth IEEE International Conference on Automatic Face and Gesture Recognition
Probabilistic recognition of human faces from video
Computer Vision and Image Understanding - Special issue on Face recognition
Virtual mouse vision based interface
Proceedings of the 9th international conference on Intelligent user interfaces
A General Framework for Combining Visual Trackers --- The "Black Boxes" Approach
International Journal of Computer Vision
Discriminative Learning and Recognition of Image Set Classes Using Canonical Correlations
IEEE Transactions on Pattern Analysis and Machine Intelligence
Discriminative Feature Co-Occurrence Selection for Object Detection
IEEE Transactions on Pattern Analysis and Machine Intelligence
A boosted classifier tree for hand shape detection
FGR' 04 Proceedings of the Sixth IEEE international conference on Automatic face and gesture recognition
CVPR'03 Proceedings of the 2003 IEEE computer society conference on Computer vision and pattern recognition
Template-Based hand pose recognition using multiple cues
ACCV'06 Proceedings of the 7th Asian conference on Computer Vision - Volume Part II
Evaluating performance and acceptance of older adults using freehand gestures for TV menu control
Proceedings of the 10th European conference on Interactive tv and video
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This paper presents a system for interaction with a display via hand pointing, where a single CCD camera on top of the screen is directed towards the viewers. An attention mechanism based on face and hand detection allows one user to take control of the interface. Face recognition is used for identification and customisation. The system allows the user to control the screen pointer by tracking their fist. On-screen items can be selected using one of four activation mechanisms. Current sample applications include browsing image and video collections as well as viewing a gallery of 3D objects. In experiments we demonstrate the performance of the vision components in challenging conditions.