Toolglass and magic lenses: the see-through interface
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
First Person Indoor/Outdoor Augmented Reality Application: ARQuake
Personal and Ubiquitous Computing
Using heuristics to evaluate the playability of games
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Interaction Design: Beyond Human Computer Interaction
Interaction Design: Beyond Human Computer Interaction
Heuristic evaluation for games: usability principles for video game design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Usability heuristics for networked multiplayer games
Proceedings of the ACM 2009 international conference on Supporting group work
Using presence to evaluate an augmented reality location aware game
Personal and Ubiquitous Computing
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This research presents a framework that supports usability experts in determining which method to use when evaluating Mobile Mixed Reality Games (MMRGs). These are games that combine the real and virtual world by means of e.g. a smartphone and require the player to change their geographical location. As some different styles of MMRGs exist, e.g. running versus cunning or multiplayer versus single player, not every method is suitable for each style. The results of the methods are benchmarked against a heuristic evaluation and it is shown that using Instant Data Analysis (IDA), Diary, interaction logs combined with audio diary and retrospective think aloud combined with IDA perform statistically comparable, but that the latter is not favorable based on qualitative merits.