Mining GPS data to augment road models
KDD '99 Proceedings of the fifth ACM SIGKDD international conference on Knowledge discovery and data mining
The Tinmith system: demonstrating new techniques for mobile augmented reality modelling
AUIC '02 Proceedings of the Third Australasian conference on User interfaces - Volume 7
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
Recent Advances in Augmented Reality
IEEE Computer Graphics and Applications
Validating complex construction simulation models using 3D visualization
Systems Analysis Modelling Simulation
Visualization of construction graphics in outdoor augmented reality
WSC '05 Proceedings of the 37th conference on Winter simulation
Visualization of construction graphics in outdoor augmented reality
WSC '05 Proceedings of the 37th conference on Winter simulation
Proceedings of the 38th conference on Winter simulation
Aggregated 3D-visualization of a distributed simulation experiment of a queuing system
Proceedings of the 40th Conference on Winter Simulation
Proceedings of the 40th Conference on Winter Simulation
SpringSim '10 Proceedings of the 2010 Spring Simulation Multiconference
EG-ICE'06 Proceedings of the 13th international conference on Intelligent Computing in Engineering and Architecture
Collaborative visualization of engineering processes using tabletop augmented reality
Advances in Engineering Software
Augmented reality supporting user-centric building information management
The Visual Computer: International Journal of Computer Graphics
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This paper describes research that investigates the application of Augmented Reality (AR) in 3D animation of simulated construction operations. The objective is an AR-based platform that can be used together with corresponding equipment (HMD, GPS receiver, and a portable computer) to generate a mixed view of the real world and superimposed virtual simulation objects in an outdoor environment. The characteristic that distinguishes the presented work from indoor AR applications is the capability to produce real time updated output as the user moves around while applying minimum constraints over the user's position and orientation. The ability to operate independently of environmental factors (e.g. lighting conditions and terrain variations) makes the described framework a powerful tool for outdoor AR applications. This paper presents initial results and an AR platform prototype (UMAR-GPS-ROVER) that is able to place 3D graphical objects at any desired location in outdoor augmented space.