ESPACE 2: an experimental hyperaudio environment
Conference Companion on Human Factors in Computing Systems
AudioGPS: Spatial Audio Navigation with a Minimal Attention Interface
Personal and Ubiquitous Computing
GpsTunes: controlling navigation via audio feedback
Proceedings of the 7th international conference on Human computer interaction with mobile devices & services
The roaring navigator: a group guide for the zoo with shared auditory landmark display
Proceedings of the 9th international conference on Human computer interaction with mobile devices and services
ONTRACK: Dynamically adapting music playback to support navigation
Personal and Ubiquitous Computing
Bearing-based selection in mobile spatial interaction
Personal and Ubiquitous Computing
Audio Bubbles: Employing Non-speech Audio to Support Tourist Wayfinding
HAID '09 Proceedings of the 4th International Conference on Haptic and Audio Interaction Design
Sweep-Shake: finding digital resources in physical environments
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
Augmented reality target finding based on tactile cues
Proceedings of the 2009 international conference on Multimodal interfaces
Social gravity: a virtual elastic tether for casual, privacy-preserving pedestrian rendezvous
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Navigating the world and learning to like it: mobility training through a pervasive game
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
A tactile compass for eyes-free pedestrian navigation
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
6th senses for everyone!: the value of multimodal feedback in handheld navigation aids
ICMI '11 Proceedings of the 13th international conference on multimodal interfaces
PocketNavigator: studying tactile navigation systems in-situ
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Towards an objective comparison of scanning-based interaction techniques
HAID'12 Proceedings of the 7th international conference on Haptic and Audio Interaction Design
Tacticycle: supporting exploratory bicycle trips
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
Navigation your way: from spontaneous independent exploration to dynamic social journeys
Personal and Ubiquitous Computing
Navigation by pointing to GPS locations
Personal and Ubiquitous Computing
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One factor which can be expected to influence performance in applications where the user points a device in some direction to obtain information is the angle interval in which the user gets feedback. The present study was performed in order to get a better understanding of the influence of this angle interval on navigation performance, gestures and strategies in a more realistic outdoor setting. Results indicate that users are able to handle quite a wide range of angle intervals, although there are differences between narrow and wide intervals. We observe different gestures and strategies used by the users and provide some recommendations on suitable angle intervals. Finally, our observations support the notion that using this type of pointing gesture for navigation is intuitive and easy to use.