ESPACE 2: an experimental hyperaudio environment
Conference Companion on Human Factors in Computing Systems
AudioGPS: Spatial Audio Navigation with a Minimal Attention Interface
Personal and Ubiquitous Computing
GpsTunes: controlling navigation via audio feedback
Proceedings of the 7th international conference on Human computer interaction with mobile devices & services
Show me the way to Monte Carlo: density-based trajectory navigation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The roaring navigator: a group guide for the zoo with shared auditory landmark display
Proceedings of the 9th international conference on Human computer interaction with mobile devices and services
ONTRACK: Dynamically adapting music playback to support navigation
Personal and Ubiquitous Computing
Bearing-based selection in mobile spatial interaction
Personal and Ubiquitous Computing
Games for passengers: accounting for motion in location-based applications
Proceedings of the 4th International Conference on Foundations of Digital Games
Audio Bubbles: Employing Non-speech Audio to Support Tourist Wayfinding
HAID '09 Proceedings of the 4th International Conference on Haptic and Audio Interaction Design
Sweep-Shake: finding digital resources in physical environments
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
Augmented reality target finding based on tactile cues
Proceedings of the 2009 international conference on Multimodal interfaces
Social gravity: a virtual elastic tether for casual, privacy-preserving pedestrian rendezvous
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
"I did it my way": moving away from the tyranny of turn-by-turn pedestrian navigation
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
Pointing for non-visual orientation and navigation
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
The influence of angle size in navigation applications using pointing gestures
HAID'10 Proceedings of the 5th international conference on Haptic and audio interaction design
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This article deals with a method for interacting with a handheld navigation application, based on using the mobile device for pointing. When the user points the device in any direction, feedback will be provided based on if the user is aiming at the next point in the track or beside it. The presented study has been performed in order to get a better understanding of how the basic parameters in this type of interaction--like the angle for pointing and the size of the target--influence the navigation performance. We have applied a dual investigation by running a computer simulation varying additional parameters such as GPS accuracy and user behavior, and also running an in-context study with 15 participants in a realistic outdoor setting with real location-based GPS data. The study has resulted in general recommendations for angle intervals and the radius of the circles surrounding the track points.