AudioGPS: Spatial Audio Navigation with a Minimal Attention Interface
Personal and Ubiquitous Computing
Parallel worlds: immersion in location-based experiences
CHI '05 Extended Abstracts on Human Factors in Computing Systems
GpsTunes: controlling navigation via audio feedback
Proceedings of the 7th international conference on Human computer interaction with mobile devices & services
Acquisition of spatial knowledge in location aware mobile pedestrian navigation systems
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
The roaring navigator: a group guide for the zoo with shared auditory landmark display
Proceedings of the 9th international conference on Human computer interaction with mobile devices and services
ONTRACK: Dynamically adapting music playback to support navigation
Personal and Ubiquitous Computing
Bearing-based selection in mobile spatial interaction
Personal and Ubiquitous Computing
Audio Bubbles: Employing Non-speech Audio to Support Tourist Wayfinding
HAID '09 Proceedings of the 4th International Conference on Haptic and Audio Interaction Design
Ubikequitous computing: designing interactive experiences for cyclists
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
Pervasive'10 Proceedings of the 8th international conference on Pervasive Computing
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We describe the design and evaluation of an audio-based mixed reality navigation system that uses the concept of audio scents for the implicit guidance of tourists and visitors of urban areas, as an alternative to turn-by-turn guidance systems. A field trial of our prototype uncovers great potential for this type of implicit navigation and is received positively by our participants. We discuss the technical implementation of our prototype, detailed findings from quantitative and subjective evaluation data gathered during the field trial and highlight possible strands for further research and development.