AudioGPS: Spatial Audio Navigation with a Minimal Attention Interface
Personal and Ubiquitous Computing
Physical disabilities and computing technologies: an analysis of impairments
The human-computer interaction handbook
Interaction in 4-second bursts: the fragmented nature of attentional resources in mobile HCI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
It's worth the hassle!: the added value of evaluating the usability of mobile systems in the field
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
ACM SIGGRAPH 2007 art gallery
ONTRACK: Dynamically adapting music playback to support navigation
Personal and Ubiquitous Computing
User experience evaluation in the wild
CHI '09 Extended Abstracts on Human Factors in Computing Systems
SWAN: System for Wearable Audio Navigation
ISWC '07 Proceedings of the 2007 11th IEEE International Symposium on Wearable Computers
Audio Bubbles: Employing Non-speech Audio to Support Tourist Wayfinding
HAID '09 Proceedings of the 4th International Conference on Haptic and Audio Interaction Design
Sweep-Shake: finding digital resources in physical environments
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
"I did it my way": moving away from the tyranny of turn-by-turn pedestrian navigation
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
Scanning angles for directional pointing
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
Design and evaluation of player experience of a location-based mobile game
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Pointing for non-visual orientation and navigation
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Navigating the world and learning to like it: mobility training through a pervasive game
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Backseat playgrounds: pervasive storytelling in vast location based games
ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
Pervasive'10 Proceedings of the 8th international conference on Pervasive Computing
Guiding tourists through haptic interaction: vibration feedback in the lund time machine
EuroHaptics'12 Proceedings of the 2012 international conference on Haptics: perception, devices, mobility, and communication - Volume Part II
Demonstration of an audio-tactile tourist guide
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services companion
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This paper reports on the in-context evaluation of an audio-tactile interactive tourist guide - one test was done in a medieval city center, and the other was done at an archaeological site. The activity theory framework was used as a perspective to guide design, field-study and analysis. The evaluation shows that the guide allows users to experience an augmented reality, while keeping the environment in focus (in contrast with the common key-hole like experience that on-screen augmented reality generates). The evaluation also confirms the usefulness of extending the vibrational feedback to convey also distance information as well as directional information.