Cooperative inquiry: developing new technologies for children with children
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The design collaboratorium: a place for usability design
ACM Transactions on Computer-Human Interaction (TOCHI)
Design-oriented human-computer interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Thoughtful Interaction Design: A Design Perspective on Information Technology
Thoughtful Interaction Design: A Design Perspective on Information Technology
reacTIVision: a computer-vision framework for table-based tangible interaction
Proceedings of the 1st international conference on Tangible and embedded interaction
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This study discusses how mediated play support learners' understanding of abstract concepts, through ownership and expression of self. The studies, Design-Learn-Innovate and MicroCulture, are targeted to primary and high school pupils, and are respectively set in a secondary school and in an archaeological museum. The impact of a dialogic setting for learning, based upon mediated play and design activities, on pupils' understanding of abstract concepts as well as active participation to learning are investigated. Results from both studies show that mediated play and design based tasks can contribute to learning in formal and non-formal contexts by setting conditions for children to take possession of their learning process and of the concepts, exploring them through their senses and social interaction. As a result, children can achieve complex forms of understanding, which can be useful in future learning experiences.