Computers as Theatre
Unearthing Virtual History: Using Diverse Interfaces to Reveal Hidden Virtual Worlds
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
Contextual information access and storytelling in mixed reality using hypermedia
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
DentroTrento: a virtual walk across history
Proceedings of the working conference on Advanced visual interfaces
Showing the evolution of the city of Trento across centuries
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
Edutainment Games for Mobile Multimedia Museum Guidance Systems: A Classification Approach
ICEC '09 Proceedings of the 8th International Conference on Entertainment Computing
Computer Supported Cooperative Work
A taxonomy of visualization strategies for cultural heritage applications
Journal on Computing and Cultural Heritage (JOCCH)
Combination of cost effective 3D scanning techniques for the development of web virtual museums
ICCOM'10 Proceedings of the 14th WSEAS international conference on Communications
Teleimmersive archaeology: simulation and cognitive impact
EuroMed'10 Proceedings of the Third international conference on Digital heritage
Memory fragments of the industrial landscape
Proceedings of the 28th Annual European Conference on Cognitive Ergonomics
A survey of visual, mixed, and augmented reality gaming
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
VAST'04 Proceedings of the 5th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Presenting an archaeological site in the virtual showcase
VAST'03 Proceedings of the 4th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
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SHAPE, "Situating Hybrid Assemblies in Public Environments", is an EU Future and Emerging Technologies project of the Disappearing Computer initiative, concerned with designing and developing novel technology to enhance interpersonal interaction in public locales: exploratoria, galleries, and museums, for example. This paper outlines a use of hybrid reality technology to enhance users' social experience and learning about antique artefacts and their related history. We describe early SHAPE technical work where we explore whether there are benefits: educational and social, to visitors of extending virtual archaeology or augmented reality archaeology into the public setting of the museum.