A resource-adaptive mobile navigation system
Proceedings of the 7th international conference on Intelligent user interfaces
Exciting understanding in Pompeii through on-site parallel interaction with dual time virtual models
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
System architecture for tourist orientation: the TOSCA high-end system
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
Modelling and Adapting to Context
Personal and Ubiquitous Computing
Presenting route instructions on mobile devices
Proceedings of the 8th international conference on Intelligent user interfaces
Archeoguide: An Augmented Reality Guide for Archaeological Sites
IEEE Computer Graphics and Applications
Archeoguide: An Augmented Reality Guide for Archaeological Sites
IEEE Computer Graphics and Applications
The eSleeve: A Novel Wearable Computer Configuration for the Discovery of Situated Information
ICDCSW '02 Proceedings of the 22nd International Conference on Distributed Computing Systems
First Steps Towards Handheld Augmented Reality
ISWC '03 Proceedings of the 7th IEEE International Symposium on Wearable Computers
The museum visit: generating seamless personalized presentations on multiple devices
Proceedings of the 9th international conference on Intelligent user interfaces
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
Visitors' evaluations of ICTs used in cultural heritage
VAST'05 Proceedings of the 6th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Hi-index | 0.00 |
This paper focuses on the design parameters of mobile electronic guides for cultural sites and museums. We treat issues like user interaction and portability and present practical solutions for their installation and operation in uncontrolled indoor and outdoor environments. Initial experiences from the archaeological site of Pompeii, Italy, are reported. The major contribution of the paper is the proposal of a new concept, that of "light" Augmented Reality for portable guides which we believe will dominate the field of cultural guiding in the near future. Our implementation aims at setting the standards for such applications and initial qualitative results are presented from its test use.