An object-oriented framework for the realization of 3D geographic information systems
JEC-GI '96 Proceedings of the second joint European conference & exhibition on Geographical information (Vol. 1) : from research to application through cooperation: from research to application through cooperation
Cybertext: perspectives on ergodic literature
Cybertext: perspectives on ergodic literature
Integrating levels of detail in a Web-based 3D-GIS
Proceedings of the 6th ACM international symposium on Advances in geographic information systems
Dynamic generation, management and resolution of interactive plots
Artificial Intelligence
Human Cognition and Social Agent Technology
Human Cognition and Social Agent Technology
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Artificial Intelligence and Literary Creativity: Inside the Mind of Brutus, a Storytelling Machine
Artificial Intelligence and Literary Creativity: Inside the Mind of Brutus, a Storytelling Machine
VR '99 Proceedings of the IEEE Virtual Reality
A Motion-Stabilized Outdoor Augmented Reality System
VR '99 Proceedings of the IEEE Virtual Reality
ISWC '97 Proceedings of the 1st IEEE International Symposium on Wearable Computers
An Oz-centric review of interactive drama and believable agents
Artificial intelligence today
Natural feature tracking for augmented reality
IEEE Transactions on Multimedia
The virtual showcase as a new platform for augmented reality digital storytelling
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Contextual information access and storytelling in mixed reality using hypermedia
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Believable environments: generating interactive storytelling in vast location-based pervasive games
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Atlantis university: learn your own way
International Journal of Mobile Learning and Organisation
International Journal of Human-Computer Studies
Backseat playgrounds: pervasive storytelling in vast location based games
ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
VAST'04 Proceedings of the 5th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Presenting an archaeological site in the virtual showcase
VAST'03 Proceedings of the 4th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
VAST'03 Proceedings of the 4th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Augmented real-time virtual environment of the church of the holy trinity in mostar
VAST'09 Proceedings of the 10th International conference on Virtual Reality, Archaeology and Cultural Heritage
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This paper describes a research and development project for a novel technology, making the conveyance of cultural heritage during a historic sightseeing tour a unique experience. The cornerstones of this system are mobile augmented reality, including a hybrid tracking approach, intelligent queries to pose complex questions about geographical and historical knowledge, as well as a story engine to interactively run a digital story. This system involves the user in a thrilling story while exploring the history and the attractions of the city.