Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
Towards a Philosophy of M-Learning
WMTE '02 Proceedings IEEE International Workshop on Wireless and Mobile Technologies in Education
Mobile Learning and Mobility in Teacher Training
WMTE '02 Proceedings IEEE International Workshop on Wireless and Mobile Technologies in Education
Understanding entertainment: story and gameplay are one
The human-computer interaction handbook
Netpro: An Innovative Approach to Network Project Based Learning
ICCE '02 Proceedings of the International Conference on Computers in Education
Mobile learning for mechanical engineers
International Journal of Mobile Learning and Organisation
Array-based logic for realising inference engine in mobile applications
International Journal of Mobile Learning and Organisation
Activity theory for designing mobile learning
International Journal of Mobile Learning and Organisation
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Nowadays, capability development requires a flexible approach and needs to consider aspects such as internationalisation, effective teamwork and learner mobility. A learning infrastructure has been developed which combines three different types of learning and teaching. It supports the adaptation of content presentation to varying learning situations. It uses a storytelling-based framework that is influenced by parameters such as current position of the learner, device used, learner-type, available timeframe and prior actions. This system enables context sensitive and Collaborative Content Manipulation and thus, helps to overcome some of the problems associated with this type of system.