The society of mind
Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
Understanding and using patterns in software development
Theory and Practice of Object Systems - Special issue on patterns
Heuretics: The Logic of Invention
Heuretics: The Logic of Invention
Computers as Theatre
Computer Power and Human Reason: From Judgment to Calculation
Computer Power and Human Reason: From Judgment to Calculation
A Pattern Approach to Interaction Design
A Pattern Approach to Interaction Design
The Design of Sites: Patterns for Creating Winning Web Sites (2nd Edition)
The Design of Sites: Patterns for Creating Winning Web Sites (2nd Edition)
Designing Interfaces
Processing: A Programming Handbook for Visual Designers and Artists
Processing: A Programming Handbook for Visual Designers and Artists
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The creation of a course on Interaction Design at the School of Fine-Arts of the University of Porto presented a good context for the deployment of a pedagogical program built around the study and the writing of design patterns for Interaction Design. This paper presents a report of this experience, of why design patterns were used and how they were studied and created by students.