Improvisation, emotion, video game

  • Authors:
  • Josephine Anstey

  • Affiliations:
  • Department of Media Study, University at Buffalo

  • Venue:
  • ACII'11 Proceedings of the 4th international conference on Affective computing and intelligent interaction - Volume Part II
  • Year:
  • 2011

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Abstract

Actors are increasingly used by the video game industry to give life to non-player characters. Models are animated based on face and body tracking. Voices are dubbed. This paper argues that it is now time to tap into the improvising expertise of actors. To create games with rich, emotional content, improvisation with a group of actors is a necessary part of game-play development. abstract environment.