Multi-level direction of autonomous creatures for real-time virtual environments
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Fiction 2000: technology, tradition, and the essence of story
ACM SIGGRAPH 99 Conference abstracts and applications
Computers as Theatre
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
War of Desire and Technology at the Close of the Mechanical Age
War of Desire and Technology at the Close of the Mechanical Age
The KidsRoom: A Perceptually-Based Interactive and Immersive Story Environment
Presence: Teleoperators and Virtual Environments
Human trials: an experiment in intermedia performance
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Improvisation, emotion, video game
ACII'11 Proceedings of the 4th international conference on Affective computing and intelligent interaction - Volume Part II
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In this paper, we describe a CAVE VR application, The Thing Growing, which is designed to engage the user in an emotional relationship with a computer-controlled character in the context of a fictional narrative. We discuss the process of building an interactor-centered virtual drama and assess The Thing Growing.