This isn't happening: time in videogames

  • Authors:
  • Adam W. Ruch

  • Affiliations:
  • Qantm College Sydney, Surry Hills, NSW

  • Venue:
  • Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death
  • Year:
  • 2013

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Abstract

In videogames the player's avatar often dies, but because time is not a straight-forward line, the meaning of death is changeable. This paper will analyse this aspect of time in games, a present a model for theorizing how players conceive of time and causation in games.