Computers as Theatre
Half-Real: Video Games between Real Rules and Fictional Worlds
Half-Real: Video Games between Real Rules and Fictional Worlds
Avatars Of Story (Electronic Mediations)
Avatars Of Story (Electronic Mediations)
The Art of Failure: An Essay on the Pain of Playing Video Games
The Art of Failure: An Essay on the Pain of Playing Video Games
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In videogames the player's avatar often dies, but because time is not a straight-forward line, the meaning of death is changeable. This paper will analyse this aspect of time in games, a present a model for theorizing how players conceive of time and causation in games.