Computers as Theatre
The bubble cursor: enhancing target acquisition by dynamic resizing of the cursor's activation area
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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This demonstration involves two interactive prototypes that explore how rich media (e.g., animation, sound) and keyboard interaction can be used to aesthetically enhance an unconventional interaction technique known as a bubble cursor [3]. The project's methodology can be understood as design exploration research [2]. The theoretical framework used to guide the investigation involves Barry's [1] neurological model of perceptual aesthetics and Laurel's [5] Computers as Theatre paradigm. The purpose of the demonstration is to spur dialogue and gather feedback to inform future research.