Computers as Theatre
Establishing and maintaining long-term human-computer relationships
ACM Transactions on Computer-Human Interaction (TOCHI)
Albert in Africa: online role-playing and lessons from improvisational theatre
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Group play: determining factors on the gaming experience in multiplayer role-playing games
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Intelligent emotion-oriented eCommerce systems
AIKED'10 Proceedings of the 9th WSEAS international conference on Artificial intelligence, knowledge engineering and data bases
Emotion-oriented eCommerce systems
WSEAS TRANSACTIONS on SYSTEMS
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Emotions play a major role in the social interaction process with electronic commerce systems. This paper describes our attempts to design customer interfaces that can induce target emotions for cyber banking systems. Four experiments were conducted to identify the important emotive factors and design factors, and to establish and verify causal relations between the factors. Results indicate that it is possible to design customer interfaces that will elicit target emotions for the systems(e.g., trustworthiness).