Attention, intentions, and the structure of discourse
Computational Linguistics
Affective computing
Computers as Theatre
The evolution of Protégé: an environment for knowledge-based systems development
International Journal of Human-Computer Studies
Mobile MultiModal presentation
Proceedings of the 12th annual ACM international conference on Multimedia
A conversational agent as museum guide: design and evaluation of a real-world application
Lecture Notes in Computer Science
Employing virtual humans for education and training in X3D/VRML worlds
Computers & Education
A stroll with Carletto: adaptation in drama-based tours with virtual characters
User Modeling and User-Adapted Interaction
Ontological Domain Coding for Cultural Heritage Mediation
Proceedings of the 2008 conference on Formal Ontologies Meet Industry
Dramatization Meets Narrative Presentations
Proceedings of the 2006 conference on ECAI 2006: 17th European Conference on Artificial Intelligence August 29 -- September 1, 2006, Riva del Garda, Italy
Automatic cinematography and multilingual NLG for generating video documentaries
Artificial Intelligence
FearNot!: an emergent narrative approach to virtual dramas for anti-bullying education
ICVS'07 Proceedings of the 4th international conference on Virtual storytelling: using virtual reality technologies for storytelling
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The Dramasearch project imports the Dramatour methodology for character-based guided tours into interactive search applications for web sites and data repositories. The virtual character acts as a mediator between the user and the search engine, without replacing but complementing the role of the search engine. The character interacts with the user through a multimodal interface, with the aim of assisting the user to formulate her/his query in an effective way, presenting her/him the results and recommending related resources. In this paper, we describe an architecture for charactermediated search applications. In particular, we describe the process of dramatizing the interaction with the user, a feature that is required to qualify the character as a cooperative agent, and we show how the domain expertise of the character, embedded in the architecture as a semantic search layer, is exploited to construct the coherence of the interaction.