The pleasure principle: immersion, engagement, flow
HYPERTEXT '00 Proceedings of the eleventh ACM on Hypertext and hypermedia
Computers as Theatre
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Companion to the 21st ACM SIGPLAN symposium on Object-oriented programming systems, languages, and applications
Rules of Play: Game Design Fundamentals
Rules of Play: Game Design Fundamentals
Multi-user interactive drama: a micro user drama in process
ICIDS'11 Proceedings of the 4th international conference on Interactive Digital Storytelling
Multi-user interactive drama: a micro user drama in process
ICIDS'11 Proceedings of the 4th international conference on Interactive Digital Storytelling
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Narrative is generally crafted around a Three Act structure that dates back to Aristotle's Poetics. This paper asks to what extent the beginning, middle and end of a linear story remain relevant in interactive environments where drama can result as much from the interplay of rules and multi user participation. In this context drama appears to build through short, yet ongoing cycles of variable engagement. This allows for an alternative, structural approach to the application of Aristotle's Poetics in multi-user interactive environments involving three component layers, rather than three linear acts: The Source Drama, The User Drama and The Multi Drama.