Virtual reality, art, and entertainment
Presence: Teleoperators and Virtual Environments - Premier issue
Interacting with virtual characters in interactive storytelling
Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 1
TEATRIX: Virtual Environment for Story Creation
ITS '00 Proceedings of the 5th International Conference on Intelligent Tutoring Systems
Managing interaction between users and agents in a multi-agent storytelling environment
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
Guiding interactive drama
Thespian: using multi-agent fitting to craft interactive drama
Proceedings of the fourth international joint conference on Autonomous agents and multiagent systems
Fearnot!: an experiment in emergent narrative
Lecture Notes in Computer Science
Reinforcement learning for declarative optimization-based drama management
AAMAS '06 Proceedings of the fifth international joint conference on Autonomous agents and multiagent systems
U-director: a decision-theoretic narrative planning architecture for storytelling environments
AAMAS '06 Proceedings of the fifth international joint conference on Autonomous agents and multiagent systems
A globally optimal algorithm for TTD-MDPs
Proceedings of the 6th international joint conference on Autonomous agents and multiagent systems
Targeting specific distributions of trajectories in MDPs
AAAI'06 proceedings of the 21st national conference on Artificial intelligence - Volume 2
Integrating learning and engagement in narrative-centered learning environments
ITS'10 Proceedings of the 10th international conference on Intelligent Tutoring Systems - Volume Part II
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Interactive narrative planning offers significant potential for creating engaging narrative experiences that are tailored to individual users. Orchestrating all of the events in a storyworld to create optimal user experiences calls for effective narrative decision-making. A key requirement of this endeavor is understanding the role that different knowledge sources play in narrative decision making. To investigate knowledge sources for interactive narrative, a corpus was collected in a Wizard-of-Oz (WOZ) study conducted with a narrative-centered learning environment. With narrative planning and natural language dialogue functionalities provided by wizards, the data from the WOZ study offers insight into the knowledge sources involved in narrative decision making and suggests how these knowledge sources can be effectively utilized by a narrative planner to create engaging interactive narratives.