Virtual reality, art, and entertainment
Presence: Teleoperators and Virtual Environments - Premier issue
A social reinforcement learning agent
Proceedings of the fifth international conference on Autonomous agents
Algorithms for Inverse Reinforcement Learning
ICML '00 Proceedings of the Seventeenth International Conference on Machine Learning
Guiding interactive drama
Reinforcement learning for declarative optimization-based drama management
AAMAS '06 Proceedings of the fifth international joint conference on Autonomous agents and multiagent systems
Autonomous nondeterministic tour guides: improving quality of experience with TTD-MDPs
Proceedings of the 6th international joint conference on Autonomous agents and multiagent systems
A globally optimal algorithm for TTD-MDPs
Proceedings of the 6th international joint conference on Autonomous agents and multiagent systems
Another look at search-based drama management
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 3
Authorial idioms for target distributions in TTD-MDPs
AAAI'07 Proceedings of the 22nd national conference on Artificial intelligence - Volume 1
Another look at search-based drama management
AAAI'08 Proceedings of the 23rd national conference on Artificial intelligence - Volume 2
Computational influence for training and entertainment
AAAI'08 Proceedings of the 23rd national conference on Artificial intelligence - Volume 3
Investigating director agents' decision making in interactive narrative: a Wizard-of-Oz study
Proceedings of the Intelligent Narrative Technologies III Workshop
A method for transferring probabilistic user models between environments
ICIDS'11 Proceedings of the 4th international conference on Interactive Digital Storytelling
Director agent intervention strategies for interactive narrative environments
ICIDS'11 Proceedings of the 4th international conference on Interactive Digital Storytelling
A sequential recommendation approach for interactive personalized story generation
Proceedings of the 11th International Conference on Autonomous Agents and Multiagent Systems - Volume 1
Skill-based Mission Generation: A Data-driven Temporal Player Modeling Approach
Proceedings of the The third workshop on Procedural Content Generation in Games
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We propose two new online methods for estimating the size of a backtracking search tree. The first method is based on a weighted sample of the branches visited by chronological backtracking. The second is a recursive method based on assuming that the ...