Theoretical Computer Science
Character-Based Interactive Storytelling
IEEE Intelligent Systems
Managing interaction between users and agents in a multi-agent storytelling environment
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
Interactive Storytelling: Techniques for 21st Century Fiction
Interactive Storytelling: Techniques for 21st Century Fiction
The IRIS Network of Excellence: Future Directions in Interactive Storytelling
ICIDS '09 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Iterative Authoring Using Story Generation Feedback: Debugging or Co-creation?
ICIDS '09 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Emohawk: Searching for a "Good" Emergent Narrative
ICIDS '09 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
From Tabletop RPG to Interactive Storytelling: Definition of a Story Manager for Videogames
ICIDS '09 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Directorial Control in a Decision-Theoretic Framework for Interactive Narrative
ICIDS '09 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
A methodology to derive a valid scenario of an interactive storytelling
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
How authors benefit from linear logic in the authoring process of interactive storyworlds
ICIDS'11 Proceedings of the 4th international conference on Interactive Digital Storytelling
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Research on Interactive Storytelling has mainly focused on the opposition between a discourse point of view and a character point of view for a story. In this paper, we propose an approach to model Interactive Storytelling using Linear Logic, which is a support for reasoning on both points of view. Then we give an example on an educational game that shows the possibility of validating a scenario of a story, by applying the proof graph of a Linear Logic sequent. Finally we discuss about issues which should be settled and future works to be done on the Linear Logic approach for the IS modeling.