From Tabletop RPG to Interactive Storytelling: Definition of a Story Manager for Videogames

  • Authors:
  • Guylain Delmas;Ronan Champagnat;Michel Augeraud

  • Affiliations:
  • IUT de Montreuil, Université de Paris 8, Montreuil, France 93100;La Rochelle University - L3i, La Rochelle, France 17042;La Rochelle University - L3i, La Rochelle, France 17042

  • Venue:
  • ICIDS '09 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
  • Year:
  • 2009

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Abstract

Adding narrative in computer game is complicated because it may restrict player interactivity. Our aim is to design a controller that dynamically built a plot, through the game execution, centred on player's actions. Tabletop Role-playing games manage to deal with this goal. This paper presents a study of role-playing games, their organization, and the models commonly used for narrative generation. It then deduces a proposition of components and data structures for interactive storytelling in videogames. A prototype of a social game has been developed as example.